Tinder and gamification of human beings
The initiation of dating has changed through the invention of technology. I'm inspired by dating apps and the over-flooding urge of human to find a romantic partner. I've organised my research into different aspects of the change brought from the age polarised-decision based dating:
Dehumanisation and Gamification
Psychosexual obesity (unlimited access to sexual partners and how that distances us from emotional romanticism)
Highlighting the commodification of the Other (the other human being for example)
'Exploitation of women through a sense of entitlement' (source: see research for 'Tinder and the Dawn of 'Dating Apocalypse'')
Needing an abstraction to elaborate my focus, I dissected the structure of Tinder: In which, through limited access to information from the other, people were given the freedom to filter and perfect the presentation of themselves. Thus going through a stage of catering yourself towards a particular group that one wants to be attracted to. This could be seen as a curated version of oneself that only exists on the application, in which, is digital. For this, I start to focus on the digitalisation of human as data. Reminiscent to my visit to see Rachel Maclean's works a while ago, 'We Want Data' is a video work that highlights the consumption and management of data through social media and multi-media. The abstract direction of my project could be the link between virtual realities and physical reality, and how we transcend ourselves, in different ways, into a digital data.
but yea, I don't know yet.